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Blender vs c4d
Blender vs c4d





blender vs c4d

I’ve been using C4D for about 2-3 years now as a means to enter into the world of 3D. Let’s hope Maxon implements this licensing scheme as an option as well in the future. I also have to say, the ability to rent Maya and 3ds Max on a per-month basis makes them attractive to casual users too. Modo, while still costing something, is also much less expensive than the software programs shown here by the way. But if I had to pay full-price, I’d probably look a little more closely at Blender and SketchUp. The only limitation is that I’m not allowed to produce anything with these for commercial purposes. I’m in the lucky situation that my daytime job at the university makes me eligible for the academic versions. Yes, 3D software is mostly anywhere between expensive and really expensive. I’d imagine a very common criteria would also be the price. availability of great (photorealistic) render engines.good learning path (easy to get into, but with my handy features to speed up the workflow).

blender vs c4d

  • availability of good documentation/tutorials.
  • blender vs c4d

    intuitive interface! intuitive as in “easy to remember/find”.I was looking for software that would check the following boxes: Nevertheless, at the beginning of this year I really wanted to do a more thorough 3D software comparison (including render engine) to evaluate which one would suit me best. If it’s over-complicated, I’m running the risk that I’ll forget the important parts between projects (which is sometimes months). This has one important implication for my choice of 3D platform. I love to use it to create artwork that intertwines with photography and creating artificial realities – but (so far at least) just for the pure joy of it. So I don’t consider myself a “professional” 3d artist of course. My daytime job is photography, as well as IT. 3D software comparison – which one is best for casual/hobby 3D artists?







    Blender vs c4d